Game Studies 0102: Cultural framing

Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire: “In the United States, and increasingly in Europe, games such as Doom or Quake have garnered a disproportionate share of attention in the press, as they have become pawns in a culture war waged by cultural conservatives. As many gamers, critics, media scholars, and social researchers agree, this discussion has been devoid of any serious study of games.”

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